# Class MenuBar

java.lang.Object
com.codename1.ui.Component
com.codename1.ui.Container
com.codename1.ui.MenuBar

All Implemented Interfaces:
  `Animation, Editable, ActionListener, StyleListener, Iterable<Component>`

Direct Known Subclasses:
  `SideMenuBar`

public class MenuBar extends Container implements ActionListener
This class represents the Form MenuBar. This class is responsible to show the Form Commands and to handle device soft keys, back key, clear key, etc... This class can be overridden and replaced in the LookAndFeel

- ## Field Summary

  ### Fields inherited from class Component

  `BASELINE, BOTTOM, BRB_CENTER_OFFSET, BRB_CONSTANT_ASCENT, BRB_CONSTANT_DESCENT, BRB_OTHER, CENTER, CROSSHAIR_CURSOR, DEFAULT_CURSOR, DRAG_REGION_IMMEDIATELY_DRAG_X, DRAG_REGION_IMMEDIATELY_DRAG_XY, DRAG_REGION_IMMEDIATELY_DRAG_Y, DRAG_REGION_LIKELY_DRAG_X, DRAG_REGION_LIKELY_DRAG_XY, DRAG_REGION_LIKELY_DRAG_Y, DRAG_REGION_NOT_DRAGGABLE, DRAG_REGION_POSSIBLE_DRAG_X, DRAG_REGION_POSSIBLE_DRAG_XY, DRAG_REGION_POSSIBLE_DRAG_Y, E_RESIZE_CURSOR, HAND_CURSOR, LEFT, MOVE_CURSOR, N_RESIZE_CURSOR, NE_RESIZE_CURSOR, NW_RESIZE_CURSOR, RIGHT, S_RESIZE_CURSOR, SE_RESIZE_CURSOR, SW_RESIZE_CURSOR, TEXT_CURSOR, TOP, W_RESIZE_CURSOR, WAIT_CURSOR`

- ## Constructor Summary

  Constructors
  Constructor
  Description
  `MenuBar()`

- ## Method Summary

  Modifier and Type
  Method
  Description
  `void`
  `actionPerformed(ActionEvent evt)`
  Invoked when a softbutton is pressed
  `void`
  `addCommand(Command cmd)`
  Adds a Command to the MenuBar
  `protected void`
  `addCommand(Command cmd, int index)`
  Add a Command to the MenuBar
  `protected Dimension`
  `calcPreferredSize()`
  Prevents scaling down of the menu when there is no text on the menu bar
  `protected int`
  `calculateTouchCommandGridColumns(Container grid)`
  Calculates the amount of columns to give to the touch commands within the grid
  `protected Button`
  `createBackCommandButton()`
  `protected Component`
  `createCommandComponent(Vector commands)`
  Creates the component containing the commands within the given vector used for showing the menu dialog, this method calls the createCommandList method by default however it allows more elaborate menu creation.
  `protected List`
  `createCommandList(Vector commands)`
  Creates the list component containing the commands within the given vector used for showing the menu dialog
  `protected Command`
  `createMenuCancelCommand()`
  Factory method that returns the Form Menu cancel Command.
  `protected Command`
  `createMenuSelectCommand()`
  Factory method that returns the Form Menu select Command.
  `protected Command`
  `createSelectCommand()`
  Factory method that returns the Form select Command.
  `protected Button`
  `createSoftButton(String uiid)`
  Creates a soft button Component
  `protected Button`
  `createTouchCommandButton(Command c)`
  Creates a touch command for use as a touch menu item
  `Button`
  `findCommandComponent(Command c)`
  Find the command component instance if such an instance exists
  `Command`
  `getBackCommand()`
  Indicates the command that is defined as the back command out of this form.
  `protected Command`
  `getCancelMenuItem()`
  This method returns the cancel menu item, when a menu is opened
  `Command`
  `getClearCommand()`
  Indicates the command that is defined as the clear command in this form.
  `Command`
  `getCommand(int index)`
  Returns the command occupying the given index
  `int`
  `getCommandBehavior()`
  `int`
  `getCommandCount()`
  Returns number of commands
  `protected Vector`
  `getCommands()`
  This method returns a Vector of Command objects
  `Command`
  `getDefaultCommand()`
  Default command is invoked when a user presses fire, this functionality works well in some situations but might collide with elements such as navigation and combo boxes.
  `protected int`
  `getDragRegionStatus(int x, int y)`
  Indicates if the section within the X/Y area is a "drag region" where we expect people to drag or press in which case we can instantly start dragging making perceived performance faster.
  `Style`
  `getMenuStyle()`
  Returns the Menu Dialog Style
  `Command`
  `getSelectCommand()`
  The selectCommand is the command to invoke when a Component has foucs in Third Soft Button state.
  `protected Command`
  `getSelectMenuItem()`
  This method returns the select menu item, when a menu is opened
  `protected Container`
  `getTitleAreaContainer()`
  Returns the parent Form title area
  `protected Component`
  `getTitleComponent()`
  Gets the Form titleComponent
  `boolean`
  `handlesKeycode(int keyCode)`
  This method returns true if the MenuBar should handle the given keycode.
  `protected void`
  `initMenuBar(Form parent)`
  Initialize the MenuBar
  `protected void`
  `installMenuBar()`
  Adds the MenuBar on the parent Form
  `boolean`
  `isMenuShowing()`
  This method will return true if the menu dialog is currently displaying
  `boolean`
  `isMinimizeOnBack()`
  When set to true the physical back button will minimize the application
  `protected boolean`
  `isReverseSoftButtons()`
  Allows an individual form to reverse the layout direction of the softbuttons, this method is RTL sensitive and might reverse the result based on RTL state
  `void`
  `keyPressed(int keyCode)`
  If this Component is focused, the key pressed event will call this method
  `void`
  `keyReleased(int keyCode)`
  If this Component is focused, the key released event will call this method
  `void`
  `refreshTheme(boolean merge)`
  Makes sure the component is up to date with the current theme, ONLY INVOKE THIS METHOD IF YOU CHANGED THE THEME!
  `protected void`
  `removeAllCommands()`
  Remove all commands from the menuBar
  `protected void`
  `removeCommand(Command cmd)`
  Removes a Command from the MenuBar
  `void`
  `removeEmptySoftbuttons()`
  This method removes empty J2ME softbuttons that don't have a command
  `void`
  `setBackCommand(Command backCommand)`
  Indicates the command that is defined as the back command out of this form.
  `void`
  `setClearCommand(Command clearCommand)`
  Indicates the command that is defined as the clear command in this form.
  `void`
  `setCommandUIID(Command cmd, String uiid)`
  Sets the command UIID to the given UIID, notice that this won't work for all menu types since some menu types might be implemented natively or as a list in which case the UIID won't apply!
  `void`
  `setDefaultCommand(Command defaultCommand)`
  Default command is invoked when a user presses fire, this functionality works well in some situations but might collide with elements such as navigation and combo boxes.
  `void`
  `setMenuCellRenderer(ListCellRenderer menuCellRenderer)`
  The MenuBar default implementation shows the menu commands in a List contained in a Dialog.
  `void`
  `setMinimizeOnBack(boolean minimizeOnBack)`
  When set to true the physical back button will minimize the application
  `void`
  `setSelectCommand(Command selectCommand)`
  Sets the select command
  `void`
  `setTransitions(Transition transitionIn, Transition transitionOut)`
  Sets the menu transitions for showing/hiding the menu, can be null...
  `void`
  `setUnselectedStyle(Style style)`
  Changes the Component Style by replacing the Component Style with the given Style
  `void`
  `showMenu()`
  This method shows the menu on the Form.
  `protected Command`
  `showMenuDialog(Dialog menu)`
  A menu is implemented as a dialog, this method allows you to override dialog display in order to customize the dialog menu in various ways
  `protected void`
  `unInstallMenuBar()`
  Removes the MenuBar from the parent Form

  ### Methods inherited from class Container

  `add, add, add, add, add, add, addAll, addComponent, addComponent, addComponent, addComponent, animateHierarchy, animateHierarchyAndWait, animateHierarchyFade, animateHierarchyFadeAndWait, animateLayout, animateLayoutAndWait, animateLayoutFade, animateLayoutFadeAndWait, animateUnlayout, animateUnlayoutAndWait, applyRTL, cancelRepaints, clearClientProperties, constrainHeightWhenScrollable, constrainWidthWhenScrollable, contains, createAnimateHierarchy, createAnimateHierarchyFade, createAnimateLayout, createAnimateLayoutFade, createAnimateLayoutFadeAndWait, createAnimateMotion, createAnimateUnlayout, createReplaceTransition, dragInitiated, drop, encloseIn, encloseIn, findDropTargetAt, findFirstFocusable, fireClicked, flushReplace, forceRevalidate, getBottomGap, getChildrenAsList, getClosestComponentTo, getComponentAt, getComponentAt, getComponentCount, getComponentIndex, getGridPosX, getGridPosY, getLayout, getLayoutHeight, getLayoutWidth, getLeadComponent, getLeadParent, getResponderAt, getSafeAreaRoot, getScrollIncrement, getSideGap, getUIManager, initLaf, invalidate, isEnabled, isSafeArea, isSafeAreaRoot, isScrollableX, isScrollableY, isSelectableInteraction, isSurface, iterator, iterator, layoutContainer, morph, morphAndWait, paint, paintComponentBackground, paintGlass, paramString, pointerPressed, removeAll, removeComponent, replace, replace, replaceAndWait, replaceAndWait, replaceAndWait, revalidate, revalidateLater, revalidateWithAnimationSafety, scrollComponentToVisible, setCellRenderer, setEnabled, setLayout, setLeadComponent, setSafeArea, setSafeAreaRoot, setScrollable, setScrollableX, setScrollableY, setScrollIncrement, setShouldCalcPreferredSize, setShouldLayout, setUIManager, updateTabIndices`

  ### Methods inherited from class Component

  `accessibilityChanged, accessibilityChanged, addContextMenuListener, addDragFinishedListener, addDragOverListener, addDropListener, addFocusListener, addLongPressListener, addMouseWheelListener, addPointerDraggedListener, addPointerPressedListener, addPointerReleasedListener, addPullToRefresh, addScrollListener, addStateChangeListener, addStylusListener, animate, announceForAccessibility, bindProperty, blocksSideSwipe, calcScrollSize, consumesRawTextInput, contains, containsOrOwns, createStyleAnimation, deinitialize, deinitializeCustomStyle, dragEnter, dragExit, dragFinished, draggingOver, drawDraggedImage, focusGained, focusLost, getAbsoluteX, getAbsoluteY, getAccessibilityNode, getAccessibilityText, getAllStyles, getAnimationManager, getBaseline, getBaselineResizeBehavior, getBindablePropertyNames, getBindablePropertyTypes, getBorder, getBoundPropertyValue, getBounds, getBounds, getClientProperty, getCloudBoundProperty, getCloudDestinationProperty, getComponentForm, getComponentState, getCursor, getDefaultDragTransparency, getDirtyRegion, getDisabledStyle, getDraggedx, getDraggedy, getDragImage, getDragSpeed, getDragTransparency, getEditingDelegate, getHeight, getInlineAllStyles, getInlineDisabledStyles, getInlinePressedStyles, getInlineSelectedStyles, getInlineStylesTheme, getInlineUnselectedStyles, getInnerHeight, getInnerPreferredH, getInnerPreferredW, getInnerWidth, getInnerX, getInnerY, getLabelForComponent, getName, getNativeOverlay, getNextFocusDown, getNextFocusLeft, getNextFocusRight, getNextFocusUp, getOuterHeight, getOuterPreferredH, getOuterPreferredW, getOuterWidth, getOuterX, getOuterY, getOwner, getParent, getPreferredH, getPreferredSize, getPreferredSizeStr, getPreferredTabIndex, getPreferredW, getPressedStyle, getPropertyNames, getPropertyTypeNames, getPropertyTypes, getPropertyValue, getSameHeight, getSameWidth, getScrollable, getScrollAnimationSpeed, getScrollDimension, getScrollOpacity, getScrollOpacityChangeSpeed, getScrollX, getScrollY, getSelectCommandText, getSelectedRect, getSelectedStyle, getSemantics, getStyle, getTabIndex, getTensileLength, getTextSelectionSupport, getTooltip, getUIID, getUnselectedStyle, getVisibleBounds, getVisibleBounds, getWidth, getX, getY, growShrink, handlesInput, hasFixedPreferredSize, hasFocus, hideNativeOverlay, initComponent, initCustomStyle, initDisabledStyle, initPressedStyle, initSelectedStyle, initUnselectedStyle, installDefaultPainter, isAlwaysTensile, isBlockLead, isCellRenderer, isChildOf, isDragActivated, isDragAndDropOperation, isDraggable, isDragRegion, isDropTarget, isEditable, isEditing, isFlatten, isFocusable, isGrabsPointerEvents, isHidden, isHidden, isHideInLandscape, isHideInPortrait, isHScrollThumbGrabbed, isHScrollThumbHover, isIgnorePointerEvents, isInClippingRegion, isInitialized, isOpaque, isOwnedBy, isPinchBlocksDragAndDrop, isRippleEffect, isRTL, isScrollable, isScrollVisible, isSetCursorSupported, isSmoothScrolling, isSnapToGrid, isStickyDrag, isTactileTouch, isTactileTouch, isTensileDragEnabled, isTraversable, isVisible, isVScrollThumbGrabbed, isVScrollThumbHover, keyRepeated, laidOut, longKeyPress, longPointerPress, onScrollX, onScrollY, onSetFocusable, paintBackground, paintBackgrounds, paintBorder, paintBorderBackground, paintComponent, paintComponent, paintIntersectingComponentsAbove, paintLock, paintLockRelease, paintRippleOverlay, paintScrollbars, paintScrollbarX, paintScrollbarY, paintShadows, parsePreferredSize, pinch, pinch, pinchReleased, pointerDragged, pointerDragged, pointerHover, pointerHoverPressed, pointerHoverReleased, pointerPressed, pointerReleased, pointerReleased, putClientProperty, refreshTheme, refreshTheme, remove, removeContextMenuListener, removeDragFinishedListener, removeDragOverListener, removeDropListener, removeFocusListener, removeLongPressListener, removeMouseWheelListener, removePointerDraggedListener, removePointerPressedListener, removePointerReleasedListener, removeScrollListener, removeStateChangeListener, removeStylusListener, repaint, repaint, requestFocus, resetFocusable, respondsToPointerEvents, rotation, scrollRectToVisible, scrollRectToVisible, setAccessibilityText, setAlwaysTensile, setBlockLead, setBoundPropertyValue, setCloudBoundProperty, setCloudDestinationProperty, setComponentState, setCursor, setDefaultDragTransparency, setDirtyRegion, setDisabledStyle, setDraggable, setDragTransparency, setDropTarget, setEditingDelegate, setFlatten, setFocus, setFocusable, setGrabsPointerEvents, setHandlesInput, setHeight, setHidden, setHidden, setHideInLandscape, setHideInPortrait, setHorizontalScrollBounds, setIgnorePointerEvents, setInitialized, setInlineAllStyles, setInlineDisabledStyles, setInlinePressedStyles, setInlineSelectedStyles, setInlineStylesTheme, setInlineUnselectedStyles, setIsScrollVisible, setLabelForComponent, setName, setNextFocusDown, setNextFocusLeft, setNextFocusRight, setNextFocusUp, setOpaque, setOwner, setPinchBlocksDragAndDrop, setPreferredH, setPreferredSize, setPreferredSizeStr, setPreferredTabIndex, setPreferredW, setPressedStyle, setPropertyValue, setPullToRefresh, setRippleEffect, setRTL, setSameHeight, setSameSize, setSameWidth, setScrollAnimationSpeed, setScrollOpacityChangeSpeed, setScrollSize, setScrollVisible, setScrollX, setScrollY, setSelectCommandText, setSelectedStyle, setSize, setSmoothScrolling, setSnapToGrid, setTabIndex, setTactileTouch, setTensileDragEnabled, setTensileLength, setTooltip, setTraversable, setUIID, setUIID, setUIIDFinal, setVerticalScrollBounds, setVisible, setWidth, setX, setY, shouldBlockSideSwipe, shouldBlockSideSwipeLeft, shouldBlockSideSwipeRight, shouldRenderComponentSelection, showNativeOverlay, startEditingAsync, stopEditing, stripMarginAndPadding, styleChanged, toImage, toString, unbindProperty, updateNativeOverlay, visibleBoundsContains`

  ### Methods inherited from class Object

  `clone, equals, getClass, hashCode, notify, notifyAll, wait, wait, wait`

  ### Methods inherited from interface Iterable

  `forEach`

- ## Constructor Details

  - ### MenuBar

    public MenuBar()

- ## Method Details

  - ### initMenuBar

    protected void initMenuBar(Form parent)

    Initialize the MenuBar

    ###### Parameters

    - `parent`: the associated Form

  - ### removeEmptySoftbuttons

    public void removeEmptySoftbuttons()
    This method removes empty J2ME softbuttons that don't have a command

  - ### getCommandBehavior

    public int getCommandBehavior()

  - ### getDefaultCommand

    public Command getDefaultCommand()

    Default command is invoked when a user presses fire, this functionality works well in some situations but might collide with elements such as navigation and combo boxes. Use with caution.

    ###### Returns

    the command to treat as default

  - ### setDefaultCommand

    public void setDefaultCommand(Command defaultCommand)

    Default command is invoked when a user presses fire, this functionality works well in some situations but might collide with elements such as navigation and combo boxes. Use with caution.

    ###### Parameters

    - `defaultCommand`: the command to treat as default

  - ### getClearCommand

    public Command getClearCommand()

    Indicates the command that is defined as the clear command in this form. A clear command can be used both to map to a "clear" hardware button if such a button exists.

    ###### Returns

    the command to treat as the clear Command

  - ### setClearCommand

    public void setClearCommand(Command clearCommand)

    Indicates the command that is defined as the clear command in this form. A clear command can be used both to map to a "clear" hardware button if such a button exists.

    ###### Parameters

    - `clearCommand`: the command to treat as the clear Command

  - ### findCommandComponent

    public Button findCommandComponent(Command c)

    Find the command component instance if such an instance exists

    ###### Parameters

    - `c`: the command instance

    ###### Returns

    the button instance

  - ### getBackCommand

    public Command getBackCommand()

    Indicates the command that is defined as the back command out of this form. A back command can be used both to map to a hardware button (e.g. on the Sony Ericsson devices) and by elements such as transitions etc. to change the behavior based on direction (e.g. slide to the left to enter screen and slide to the right to exit with back).

    ###### Returns

    the command to treat as the back Command

  - ### setBackCommand

    public void setBackCommand(Command backCommand)

    Indicates the command that is defined as the back command out of this form. A back command can be used both to map to a hardware button (e.g. on the Sony Ericsson devices) and by elements such as transitions etc. to change the behavior based on direction (e.g. slide to the left to enter screen and slide to the right to exit with back).

    ###### Parameters

    - `backCommand`: the command to treat as the back Command

  - ### getSelectCommand

    public Command getSelectCommand()

    The selectCommand is the command to invoke when a Component has foucs in Third Soft Button state.

    ###### Returns

    the select command

  - ### setSelectCommand

    public void setSelectCommand(Command selectCommand)

    Sets the select command

    ###### Parameters

    - `selectCommand`

  - ### actionPerformed

    public void actionPerformed(ActionEvent evt)
    Invoked when a softbutton is pressed
    Specified by:
      `actionPerformed` in interface `ActionListener`

  - ### createSoftButton

    protected Button createSoftButton(String uiid)

    Creates a soft button Component

    ###### Returns

    the softbutton component

  - ### setUnselectedStyle

    public void setUnselectedStyle(Style style)

    Changes the Component Style by replacing the Component Style with the given Style

    ###### Parameters

    - `style`: the component Style object
    Overrides:
      `setUnselectedStyle` in class `Component`

  - ### calcPreferredSize

    protected Dimension calcPreferredSize()
    Prevents scaling down of the menu when there is no text on the menu bar
    Overrides:
      `calcPreferredSize` in class `Container`

  - ### setTransitions

    public void setTransitions(Transition transitionIn, Transition transitionOut)
    Sets the menu transitions for showing/hiding the menu, can be null...

  - ### isMenuShowing

    public boolean isMenuShowing()

    This method will return true if the menu dialog is currently displaying

    ###### Returns

    true of the menu dialog is displaying

  - ### showMenu

    public void showMenu()
    This method shows the menu on the Form. The method creates a Dialog with the commands and calls showMenuDialog. The method blocks until the user dispose the dialog.

  - ### createBackCommandButton

    protected Button createBackCommandButton()

  - ### addCommand

    public void addCommand(Command cmd)

    Adds a Command to the MenuBar

    ###### Parameters

    - `cmd`: Command to add

  - ### getCommand

    public Command getCommand(int index)

    Returns the command occupying the given index

    ###### Parameters

    - `index`: offset of the command

    ###### Returns

    the command at the given index

  - ### getCommandCount

    public int getCommandCount()

    Returns number of commands

    ###### Returns

    number of commands

  - ### addCommand

    protected void addCommand(Command cmd, int index)

    Add a Command to the MenuBar

    ###### Parameters

    - `cmd`: Command to Add

    - `index`: determines the order of the added commands

  - ### installMenuBar

    protected void installMenuBar()
    Adds the MenuBar on the parent Form

  - ### unInstallMenuBar

    protected void unInstallMenuBar()
    Removes the MenuBar from the parent Form

  - ### removeAllCommands

    protected void removeAllCommands()
    Remove all commands from the menuBar

  - ### removeCommand

    protected void removeCommand(Command cmd)

    Removes a Command from the MenuBar

    ###### Parameters

    - `cmd`: Command to remove

  - ### createSelectCommand

    protected Command createSelectCommand()

    Factory method that returns the Form select Command. This Command is used when Display.getInstance().isThirdSoftButton() returns true. This method can be overridden to customize the Command on the Form.

    ###### Returns

    Command

  - ### createMenuSelectCommand

    protected Command createMenuSelectCommand()

    Factory method that returns the Form Menu select Command. This method can be overridden to customize the Command on the Form.

    ###### Returns

    Command

  - ### createMenuCancelCommand

    protected Command createMenuCancelCommand()

    Factory method that returns the Form Menu cancel Command. This method can be overridden to customize the Command on the Form.

    ###### Returns

    Command

  - ### setMenuCellRenderer

    public void setMenuCellRenderer(ListCellRenderer menuCellRenderer)

    The MenuBar default implementation shows the menu commands in a List contained in a Dialog. This method replaces the menu ListCellRenderer of the Menu List.

    ###### Parameters

    - `menuCellRenderer`

  - ### getMenuStyle

    public Style getMenuStyle()

    Returns the Menu Dialog Style

    ###### Returns

    Menu Dialog Style

  - ### handlesKeycode

    public boolean handlesKeycode(int keyCode)

    This method returns true if the MenuBar should handle the given keycode.

    ###### Parameters

    - `keyCode`: to determine if the MenuBar is responsible for.

    ###### Returns

    Returns:
      true if the keycode is a MenuBar related keycode such as softkey, back button, clear button, ...

  - ### keyPressed

    public void keyPressed(int keyCode)

    If this Component is focused, the key pressed event will call this method

    ###### Parameters

    - `keyCode`: the key code value to indicate a physical key.
    Overrides:
      `keyPressed` in class `Container`

  - ### keyReleased

    public void keyReleased(int keyCode)

    If this Component is focused, the key released event will call this method

    ###### Parameters

    - `keyCode`: the key code value to indicate a physical key.
    Overrides:
      `keyReleased` in class `Container`

  - ### refreshTheme

    public void refreshTheme(boolean merge)

    Makes sure the component is up to date with the current theme, ONLY INVOKE THIS METHOD IF YOU CHANGED THE THEME!

    ###### Parameters

    - `merge`: indicates if the current styles should be merged with the new styles
    Overrides:
      `refreshTheme` in class `Container`

  - ### showMenuDialog

    protected Command showMenuDialog(Dialog menu)

    A menu is implemented as a dialog, this method allows you to override dialog display in order to customize the dialog menu in various ways

    ###### Parameters

    - `menu`: a dialog containing menu options that can be customized

    ###### Returns

    Returns:
      the command selected by the user in the dialog (not menu) Select or Cancel

  - ### isReverseSoftButtons

    protected boolean isReverseSoftButtons()

    Allows an individual form to reverse the layout direction of the softbuttons, this method is RTL sensitive and might reverse the result based on RTL state

    ###### Returns

    The value of UIManager.getInstance().getLookAndFeel().isReverseSoftButtons()

  - ### calculateTouchCommandGridColumns

    protected int calculateTouchCommandGridColumns(Container grid)

    Calculates the amount of columns to give to the touch commands within the grid

    ###### Parameters

    - `grid`: @param grid container that will be arranged in the grid containing the components

    ###### Returns

    an integer representing the touch command grid size

  - ### setCommandUIID

    public void setCommandUIID(Command cmd, String uiid)

    Sets the command UIID to the given UIID, notice that this won't work for all menu types since some menu types might be implemented natively or as a list in which case the UIID won't apply!

    ###### Parameters

    - `cmd`: the command

    - `uiid`: the uiid for the given command

  - ### createTouchCommandButton

    protected Button createTouchCommandButton(Command c)

    Creates a touch command for use as a touch menu item

    ###### Parameters

    - `c`: command to map into the returned button

    ###### Returns

    a button that would fire the touch command appropriately

  - ### createCommandComponent

    protected Component createCommandComponent(Vector commands)

    Creates the component containing the commands within the given vector used for showing the menu dialog, this method calls the createCommandList method by default however it allows more elaborate menu creation.

    ###### Parameters

    - `commands`: list of command objects

    ###### Returns

    Component that will result in the parent menu dialog recieving a command event

  - ### getCommands

    protected Vector getCommands()

    This method returns a Vector of Command objects

    ###### Returns

    Vector of Command objects

  - ### createCommandList

    protected List createCommandList(Vector commands)

    Creates the list component containing the commands within the given vector used for showing the menu dialog

    ###### Parameters

    - `commands`: list of command objects

    ###### Returns

    List object

  - ### getSelectMenuItem

    protected Command getSelectMenuItem()

    This method returns the select menu item, when a menu is opened

    ###### Returns

    select Command

  - ### getCancelMenuItem

    protected Command getCancelMenuItem()

    This method returns the cancel menu item, when a menu is opened

    ###### Returns

    cancel Command

  - ### isMinimizeOnBack

    public boolean isMinimizeOnBack()

    When set to true the physical back button will minimize the application

    ###### Returns

    the minimizeOnBack

  - ### setMinimizeOnBack

    public void setMinimizeOnBack(boolean minimizeOnBack)

    When set to true the physical back button will minimize the application

    ###### Parameters

    - `minimizeOnBack`: the minimizeOnBack to set

  - ### getDragRegionStatus

    protected int getDragRegionStatus(int x, int y)

    Indicates if the section within the X/Y area is a "drag region" where we expect people to drag or press in which case we can instantly start dragging making perceived performance faster. This is invoked by the implementation code to optimize drag start behavior

    ###### Parameters

    - `x`: x location for the touch

    - `y`: y location for the touch

    ###### Returns

    one of the DRAG_REGION_* values

    Overrides:
      `getDragRegionStatus` in class `Component`

  - ### getTitleAreaContainer

    protected Container getTitleAreaContainer()

    Returns the parent Form title area

    ###### Returns

    the title area Container

  - ### getTitleComponent

    protected Component getTitleComponent()

    Gets the Form titleComponent

    ###### Returns

    titleComponent